Each action, even moving, means the other ATBs will fill, and once they do, the enemy acts. The combat is tactical mixed with an ATB gauge. While every chapter has its own unique mechanics, all the combat takes place on a grid, much like Triangle Strategy or Final Fantasy Tactics. There is not a single word spoken, so it is incredibly interesting to see the sprites have to express enough for us to understand what's going on, which hey guess what? It works. Interestingly enough, in the land before chapter, since it is before the invention of the English language, no one speaks. As well as updating the soundtrack, Square Enix also added a lot of voice acting, which is fantastic. I've listened to the older versions, and they are really good, so updating it only made it more bombastic than its 16-bit counterpart. Bridging it through the Octopath Traveler engine and style helps bring new life to these scenes, and the updated soundtrack hits so well, with each chapter having great music. The way Square Enix has brought this game forward almost thirty years later, with it still hitting as good as it does, is a testament to how good this game was back in the nineties. I'm trying not to get too specific because Live A Live’s story is impressive and one of my favorite ones in recent history.Īnyone who loves the SNES era of RPGs should drop everything and play Live A Live. Each character has an overall bad guy in their chapter, but the person behind everything pulling the strings makes them all intertwine. Live A Live actually shares some story DNA with Chrono Trigger. Yes, we've seen the time jumping stuff at this point a bit, with the best example being another Square game Chrono Trigger, but it’s clear in this remake just how creative the initial game was for the time. The story in Live A Live is compelling and again shows that SquareSoft was on another level when developing this game. Surprisingly, this is an RPG from the nineties with a chapter that doesn't have any combat, while another has legitimately well-thought-out stealth mechanics that thankfully don't auto fail if caught. From a land before time to a western all the way to the far-flung future and everything in between. The engine has always done a fantastic job at making environments pop, and with the overarching time-skipping story of Live A Live, we get a smattering of different locales. ![]() ![]() The remake of Live A Live is done in the same HD-2D engine used for Octopath Traveler and Triangle Strategy, making Live A Live look absolutely stunning. It's a shame because even for a game initially released in 1994, it was way ahead of its time, and it's more apparent now just how special of a game Live A Live was and still is thanks to a new HD-2D release on Switch. Clearly, Square Enix ( SquareSoft at the time) had a stranglehold on the RPG genre but they had this game called Live A Live that never saw a release outside of Japan. From Earthbound and Final Fantasy 3 (FFVI) to Chrono Trigger and Super Mario RPG: Legend of the Seven Stars. ![]() Back in the nineties, the Super Nintendo was a powerhouse of RPGs.
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